#ifndef __GSVICTORY_H__
#define __GSVICTORY_H__

#include "GameState.h"
#include "../Game.h"

class GSVictory:GameState
{
public:
	GSVictory();
	virtual ~GSVictory();
public:
	virtual void OnEnter();
	virtual void Update();
	virtual void Render();
	virtual void OnExit();
private:

	void UpdateReport();
	void RenderReport();
	gui::IGUIFont* fontCustom;
	gui::IGUIFont* fontCustomBig;
	gui::IGUIFont* fontCustomBig2;
	gui::IGUIFont* fontCustom2;
	video::ITexture* sprBG;
	core::rect<s32> bgBox;

	bool isShowEnterText;

	u32 gameTime;
	u32 deltaTime;

	core::stringw playerHP;
	core::stringw playerMP;
};
#endif